Promo Wrestling WorldBuild. Book. Dominate.
The full game

One promotion. A lot of moving parts.

This is the bigger picture: creative, talent, money, television, rivals, tours, history, and the little disasters that connect all of them.

Booking

Build the whole show.

The booking screen is the center of the game. Build a card from scratch, work quickly with the compact composer, or let Smart Book help while you stay in control of the final result.

Matches, promos and angles

Singles, tags, triple threats, four-ways, stables, title matches, interviews, backstage segments, vignettes and more.

Match Lab

Create match types, stipulations, gimmicks and stories with rules that affect structure, rating, risk and how the match is described.

Card Builder and Booker's Desk

Move segments, read the card map, track time, spot problems, check business projections and keep the full show visible.

Quick Fill and Smart Book

Quick Fill makes a valid, varied card fast. Smart Book weighs stories, titles, fatigue, repetition, pacing and projected quality.

Storylines

Plan the feud—or notice one happening.

You can build a title chase yourself, but not every good story needs to start in a menu. Losing streaks, crowd reactions, injuries, locker-room friction, surprise performances and other real events can create story leads you choose to follow or ignore.

Heat and timing

Stories build, peak, cool off and become ready for the final match. The crowd will not wait forever.

Organic stories

What's Brewing surfaces real events with story potential without stuffing another popup into your game.

History inside the story

Past matches, title reigns, returns, hometowns and career milestones give later moments more weight.

Plans can break

Injuries, bad chemistry, contract trouble and real relationships can force you to pivot instead of following a perfect script.

Roster and staff

Wrestlers are people before they are ratings.

Pushes, losses, money, workload and relationships change the room. A great card can still create a problem on Monday morning.

Careers that move

Popularity, skills, momentum, fatigue, morale, injuries, roles, contracts and career history develop over time.

Locker-room pressure

Ego, leadership, friendships, grudges, chemistry, incidents and creative control can help or hurt the plan.

Teams, stables and managers

Track tag chemistry, group unity, leaders, fractures, secondary roles and the people who make an act work.

Staff who affect the game

Bookers, writers, producers and talent-relations staff feed ratings, story work, safety and poaching defense.

Business and PPV

A packed building is only good if the numbers work.

Run a promotion that can afford its ambition. Every upgrade, trip, contract and bigger room has a cost before it has a payoff.

Real venue tradeoffs

Bigger buildings cost more to rent and run. If demand is there, the extra seats and higher ceiling can turn that risk into real money.

Television

Negotiate deals, live with network targets, manage your contracted night, and fight ratings wars when schedules truly collide.

PPV campaigns

Set the price, choose production, build hype, track readiness, plan the card and carry that work into booking on event night.

The weekly ledger

Cash, payroll, sponsors, ticket sales, production, travel, insurance, media deals and long-term investments all count.

Cities, venues and tours

The road remembers you.

Markets are not interchangeable numbers. A city can become a stronghold, a hometown can change a reaction, and one upset can become part of a place's wrestling history.

City memory

Track hometown ties, hostile territory, famous results, rejected gimmicks, breakout reactions and promotion history.

Venue records

Attendance highs and the nights that set them stay attached to the building where they happened.

World Tours

Route your existing shows through new regions, pay the deposits and travel costs, and grow without inventing a fake extra TV night.

Market access

Television footprint, local popularity, rival strength and previous business shape where expansion makes sense.

Competition and Talent Wars

Other promoters want what you have.

Rivals run their own companies. They sign and release talent, book shows, change champions, fight for markets, rise, stall, fold and leave opportunities behind.

Talent Wars

Poach, protect, loan and trade talent; negotiate working agreements; arrange supershows; and deal with the trust or resentment afterward.

TV competition

Head-to-head wars come from real contracted slots. Moving nights requires the blessing of the network, not a random calendar button.

Living rivals

New promotions can appear during long saves with founders, rosters, money, goals, identity and their own history.

Empire play

Rescue, acquire or take over struggling companies, then manage the subsidiaries and consequences of growing beyond one promotion.

Ways to play

Start with a machine—or a folding chair.

Choose the kind of save you want instead of playing through the same opening every time.

Established promotions

Take over as owner or focus on creative as Head Booker, with existing talent, titles and expectations.

Founder Mode

Begin small, work local buildings, make careful hires and earn access to the larger systems as your company grows.

World Draft

Rebuild the industry through a draft and let fresh rosters, companies and draft history shape the save.

Tournaments

Run in-house or invitational events with single-elimination, round-robin block and gauntlet formats.

Watch Live

See what you booked come apart in real time.

Watch the show with match pacing, near falls, crowd movement, entrance themes, bells, title-change presentation and commentary that can use the history already stored in your save.

Producer calls

Use the headset to go home, give them more time, switch the finish, send a run-in or cue the crowd.

A booth with opinions

Play-by-play and color commentary have different voices, react to each other, and can bring up records, reigns and prior meetings.

Call it yourself

Experimental push-to-talk lets your own words appear on the broadcast. The color desk can answer with facts from the current match and save.

Private by default

Speech recognition runs locally when the optional files are installed. Raw audio is temporary, and microphone commentary can stay fully off.

To use the booth mic: open Settings → Audio, enable Broadcast Booth Mic, test the microphone, then hold V during Watch Live. It is experimental and optional.
Dynasty

A long save should leave evidence.

The point is not only to reach the next week. The game keeps the record of how you got there.

Record Book

Career records, title history, famous matches, show history, venue marks and company achievements stay searchable.

Hall of Fame

Careers build cases over time through accomplishment, longevity and moments the world remembers.

Documentary and timeline

Look back at the major decisions, turning points and cinematic moments that shaped the promotion.

Awards and milestones

Track the season, the all-time legacy, major targets and the people who defined each part of the run.

World Editor and eras

Change the world, then play in it.

Edit promotions, wrestlers, staff, titles, teams, stables, regions, cities, venues, relationships, media, match types and more. Save world packs and build the database you want to run.

Multiple wrestling eras

Territory wrestling, cable expansion, Monday-night pressure, consolidation, streaming and the modern world each change the business around you.

Editable living world

Runtime-born promotions and the history created by your save become part of the world instead of disappearing behind the simulation.

Genci is optional

Built-in advice works from local game logic. If you choose online Genci, it uses your own Google AI key for more conversational help.

Built for long saves

Autosaves, cloud conflict handling, save migration and bounded history systems protect the kind of game measured in years.

Steam Early Access

Ready to take the book?

Promo Wrestling World is available now for Windows.

View on Steam