Lay out every card, from opener to main event.
The booking system is the heart of the game. Build each show segment by segment, balance match types and storyline beats, and chase higher ratings every week.
- Show booker — full card builder with segment-by-segment layout and reordering.
- Six match-finish types — pinfall, submission, DQ, count-out, ref stoppage, and draw.
- Half-step star ratings with detailed match storytelling per segment.
- Segment types — matches, in-ring promos, angles, video packages, vignettes.
- Projected ratings shown before you run the show so you can adjust.
- Card-flow scoring — match order, contrast, and pacing all matter.
- Booking heat — hot streaks, cold streaks, and momentum carry forward.
- Auto-book unbooked shows for filler weeks while you focus on majors.
Manage popularity, ego, mood, and contracts.
Every worker is a profile of nine-plus stats, a contract, a mood, a push level, a chemistry web, and a relationship to the rest of the locker room.
- Worker cards with popularity, ring, mic, fatigue, mood, ego, charisma, brawling, and technical scores.
- Contract types — written, handshake, exclusive, non-exclusive.
- Free agency with competitive signings and rival bidding.
- Worker chemistry pairings and reverse-chemistry penalties.
- Locker-room leaders with influence on morale and unrest.
- Promises and holdouts tied to push and pay expectations.
- Injury tracking with recovery timers and risk-of-aggravation.
- Push status — main event, upper card, mid-card, lower card, jobber.
- Talent development paths for prospects and indie call-ups.
- Roster filters by alignment, push, contract, mood, injury, and more.
Memorable shows come from long-running stories.
Storylines persist across weeks and months. Heat builds, fades, and resets. Stables splinter. Allies betray each other. The narrative engine is doing work in the background even when you are not.
- Storyline heat states — Building, Hot, Stale, Concluded.
- Multi-worker feuds with shifting participation.
- Stable politics — alliances, betrayals, splinters.
- Long-term narrative continuity across multi-year saves.
- Contender chases tied to title rankings.
- Rivalry intensity influencing match quality.
- Cooldown rules so the same feud cannot dominate forever.
Track every belt, every reign, every defense.
Titles carry weight across decades. Their prestige is earned and lost based on who holds them, how often they defend, and the credibility of the matches.
- Belt creation with custom name, lineage, and tier.
- Title histories preserved across saves and decades.
- Active reigns with defense counters and length tracking.
- Prestige scoring that decays with weak booking.
- Vacancy handling with tournaments or one-night deciders.
- Number-one contender storylines for primary belts.
- Title-vs-title unification matches.
- Champion advantage in booking and prestige tracking.
Match ratings are not enough. The money has to work.
Every weekly show is also a business decision. Cash, sponsors, wages, TV deals, production costs, and pricing tiers push back on every creative choice you make.
- CFO summary — weekly P&L, cash trajectory, runway warnings.
- Sponsors with matchmaking, contract terms, and renewal pressure.
- TV deals — time slots, network agreements, ratings windows.
- PPV pricing tiers with per-event projections.
- Wages and payroll across the roster.
- Production costs for shows, sets, and pyro tier.
- Venue rentals by region and capacity.
- Multi-region expansion with market share by territory.
- Financial crises and structured recovery paths.
- Real-world scale economics tuned per era.
The other promotions are doing the same job you are.
Rival companies run shows, build stars, fight for TV slots, bid on free agents, and push into your territories. The competition system is active, not scripted.
- Threat-tier grouping — Direct, Regional, Background rivals.
- TV ratings wars with slot competition and audience overlap.
- Poach battles for under-contract and free-agent talent.
- Working agreements and inter-promotion talent exchanges.
- Alliances with smaller promotions for mutual benefit.
- Lawsuits and contract-tampering disputes.
- Regional pressure tracking — who is pushing into your market.
- Bidding history on contested signings.
- Power rankings updated weekly across the world map.
Every decade leaves a trail.
Long-term identity is the point. The dynasty system tracks your legacy score, milestone moments, Hall of Fame inductees, and the timeline of every significant event in your save.
- Year So Far tracking — the current calendar year in summary.
- All-Time Legacy score spanning the entire save.
- Milestone Cards with concrete goals and rewards.
- Hall of Fame inductions and eligibility tracking.
- Year-end awards — Wrestler of the Year, Match of the Year, more.
- Multi-decade timeline of every meaningful event.
- Permanent history — no resets, every save remembers.
- Forward-looking goals that surface what is next.
Rival promotions are born, grow, and fold around you.
The wrestling world is a simulation, not a backdrop. New companies appear during long saves with founders, brand identity, starter rosters, finances, ambition, and their own first championships.
- Runtime-born promotions emerging in low-density markets.
- Founders, colors, logos, starter rosters generated for each new company.
- Tier progression — Local, Regional, Cable, National, Global.
- Era-ahead aesthetic — a 1985 save sees 90s-flavored companies emerge by year four.
- Fold mechanics with a four-week IP auction for tape libraries and brand assets.
- Title genesis — new promotions create their own championships.
- News coverage of every birth, growth, and fold event.
- Hall of Fame eligibility for workers from folded promotions.
- Promotion history timeline visible in the Dynasty area.
Talk to your wrestlers. Negotiate contracts. Generate logos and belts.
The AI Lane connects to a real language-model API so the tools feel alive instead of canned. Have actual conversations with workers, pitch real contracts, and generate visual identity assets for promotions and titles on the fly. Every tool is opt-in and budgeted so usage stays meaningful.
Talk to your wrestlers
Character-specific consultations with every worker on the roster. Hear out unhappy stars, take the pulse on storylines, ask a locker-room leader for advice, or check in on a prospect before pulling the trigger on a push.
- Roster Reach-out — open a dialogue with any worker.
- In-character voice driven by the worker's gimmick and history.
- Locker-room leader consultations for morale strategy.
- Conflict resolution conversations with unhappy workers.
- Storyline buy-in checks before committing to feuds.
Negotiate contracts in real dialogue
Free-agent pitches, retention talks, and renewal negotiations run as actual back-and-forth conversations rather than slider deals. Counter-offers, demands, and walkaways feel like real talks.
- Contract negotiation with counter-offers and concessions.
- Free-agent persuasion tied to push, pay, and creative promises.
- Retention talks when stars are eyeing the door.
- Walkaway risk based on tone and concessions.
- Promise tracking so broken deals come back to bite you.
Generate logos, belts, and brand assets
AI-generated visual identity for the things that need to look like real wrestling assets. New promotions get logos that match their era and aesthetic. New championships get belt designs. Posters and program covers stay in-period.
- Promotion logo generation — era-appropriate brand marks.
- Championship belt design for new titles and lineage entries.
- Event posters and program covers in-period.
- Color palette and typography matched to era and tier.
- Worker headshot generation for runtime-born talent.
Write promos and brainstorm storylines
Two purpose-built creative tools for the parts of booking that benefit most from a writer in the room. Cut promos with character voice. Spitball storyline beats when you are stuck.
- Promo Writer for in-character promo cuts.
- Storyline Brainstormer for feud and angle ideation.
- Tone control — heel cuts, babyface fire, slow burns, work-shoots.
- Continuity awareness — the AI knows what happened last week.
Scout reports and persistent memory
The AI tracks what you have asked, what it has told you, and what is happening across the save — so consultations build on each other instead of starting cold.
- Scout Reports for free agents and indie prospects.
- Persistent memory across sessions — the AI remembers prior conversations.
- AI Advisor with a per-week quota meter.
- Quota visibility so you always know your remaining budget.
Make every part of the world your own.
The World Editor is a complete database edit suite. Every worker, title, region, venue, storyline, team, relationship, match type, and media format is editable — including promotions that were born during runtime.
- Worker editor — every stat, gimmick, contract, and relationship.
- Promotion editor including runtime-born rival companies.
- Title editor with lineage and prestige controls.
- Region and venue editing with capacity, prestige, and travel costs.
- Storyline editor for active and dormant arcs.
- Team and stable management with member roles.
- Relationship editor for chemistry, rivalries, and friendships.
- Match type editor with custom rules and stipulations.
- Media format management per era.
- Template apply to seed worlds from preset start scenarios.
Six playable decades, each one different.
Eras are not skins. Each one changes economics, fan tolerances, media formats, ratings ceilings, and the kinds of rival promotions that emerge around you.
- 1950s-70s · Territories — local gates, kayfabe-absolute, regional identity.
- 1980s · Cable Wars — TV expansion, larger-than-life stars, national ambition.
- 1990s · Monday Night Wars — edgier rivals, hot talent battles, attitude.
- 2000s · Consolidation — indie darlings, global challengers, workrate identity.
- 2010s · Streaming — digital distribution, indie-to-national jumps.
- 2020s · Modern — streaming natives, YouTube indies, global expansion.
- Era-specific economics — what a top star earns in 1968 differs from 2024.
- Era-themed news feed — newsletter, magazine, web, blog, social formats.
- Era-flavored promotion spawns matching the period.
Built for long saves on real hardware.
PWW is engineered for multi-year saves with thousands of workers and a constantly mutating world. Performance, save integrity, and update safety are first-class concerns.
- Windows installer — no DRM, no online requirement after install.
- Save persistence across updates — built to keep long dynasties stable as Early Access evolves.
- Single-player — no accounts, no servers, no subscriptions.
- Decision-first UI with dashboards, alerts, and recommended next moves.
- Mission Control alerts that surface what matters this week.
- Calendar & schedule with quick-advance and headless mode.
- Auto-save with manual save slots.
- Active Early Access with regular updates from DreamXscape Studios.