Matches, promos and angles
Singles, tags, triple threats, four-ways, stables, title matches, interviews, backstage segments, vignettes and more.
This is the bigger picture: creative, talent, money, television, rivals, tours, history, and the little disasters that connect all of them.
The booking screen is the center of the game. Build a card from scratch, work quickly with the compact composer, or let Smart Book help while you stay in control of the final result.
Singles, tags, triple threats, four-ways, stables, title matches, interviews, backstage segments, vignettes and more.
Create match types, stipulations, gimmicks and stories with rules that affect structure, rating, risk and how the match is described.
Move segments, read the card map, track time, spot problems, check business projections and keep the full show visible.
Quick Fill makes a valid, varied card fast. Smart Book weighs stories, titles, fatigue, repetition, pacing and projected quality.
You can build a title chase yourself, but not every good story needs to start in a menu. Losing streaks, crowd reactions, injuries, locker-room friction, surprise performances and other real events can create story leads you choose to follow or ignore.
Stories build, peak, cool off and become ready for the final match. The crowd will not wait forever.
What's Brewing surfaces real events with story potential without stuffing another popup into your game.
Past matches, title reigns, returns, hometowns and career milestones give later moments more weight.
Injuries, bad chemistry, contract trouble and real relationships can force you to pivot instead of following a perfect script.
Pushes, losses, money, workload and relationships change the room. A great card can still create a problem on Monday morning.
Popularity, skills, momentum, fatigue, morale, injuries, roles, contracts and career history develop over time.
Ego, leadership, friendships, grudges, chemistry, incidents and creative control can help or hurt the plan.
Track tag chemistry, group unity, leaders, fractures, secondary roles and the people who make an act work.
Bookers, writers, producers and talent-relations staff feed ratings, story work, safety and poaching defense.
Run a promotion that can afford its ambition. Every upgrade, trip, contract and bigger room has a cost before it has a payoff.
Bigger buildings cost more to rent and run. If demand is there, the extra seats and higher ceiling can turn that risk into real money.
Negotiate deals, live with network targets, manage your contracted night, and fight ratings wars when schedules truly collide.
Set the price, choose production, build hype, track readiness, plan the card and carry that work into booking on event night.
Cash, payroll, sponsors, ticket sales, production, travel, insurance, media deals and long-term investments all count.
Markets are not interchangeable numbers. A city can become a stronghold, a hometown can change a reaction, and one upset can become part of a place's wrestling history.
Track hometown ties, hostile territory, famous results, rejected gimmicks, breakout reactions and promotion history.
Attendance highs and the nights that set them stay attached to the building where they happened.
Route your existing shows through new regions, pay the deposits and travel costs, and grow without inventing a fake extra TV night.
Television footprint, local popularity, rival strength and previous business shape where expansion makes sense.
Rivals run their own companies. They sign and release talent, book shows, change champions, fight for markets, rise, stall, fold and leave opportunities behind.
Poach, protect, loan and trade talent; negotiate working agreements; arrange supershows; and deal with the trust or resentment afterward.
Head-to-head wars come from real contracted slots. Moving nights requires the blessing of the network, not a random calendar button.
New promotions can appear during long saves with founders, rosters, money, goals, identity and their own history.
Rescue, acquire or take over struggling companies, then manage the subsidiaries and consequences of growing beyond one promotion.
Choose the kind of save you want instead of playing through the same opening every time.
Take over as owner or focus on creative as Head Booker, with existing talent, titles and expectations.
Begin small, work local buildings, make careful hires and earn access to the larger systems as your company grows.
Rebuild the industry through a draft and let fresh rosters, companies and draft history shape the save.
Run in-house or invitational events with single-elimination, round-robin block and gauntlet formats.
Watch the show with match pacing, near falls, crowd movement, entrance themes, bells, title-change presentation and commentary that can use the history already stored in your save.
Use the headset to go home, give them more time, switch the finish, send a run-in or cue the crowd.
Play-by-play and color commentary have different voices, react to each other, and can bring up records, reigns and prior meetings.
Experimental push-to-talk lets your own words appear on the broadcast. The color desk can answer with facts from the current match and save.
Speech recognition runs locally when the optional files are installed. Raw audio is temporary, and microphone commentary can stay fully off.
The point is not only to reach the next week. The game keeps the record of how you got there.
Career records, title history, famous matches, show history, venue marks and company achievements stay searchable.
Careers build cases over time through accomplishment, longevity and moments the world remembers.
Look back at the major decisions, turning points and cinematic moments that shaped the promotion.
Track the season, the all-time legacy, major targets and the people who defined each part of the run.
Edit promotions, wrestlers, staff, titles, teams, stables, regions, cities, venues, relationships, media, match types and more. Save world packs and build the database you want to run.
Territory wrestling, cable expansion, Monday-night pressure, consolidation, streaming and the modern world each change the business around you.
Runtime-born promotions and the history created by your save become part of the world instead of disappearing behind the simulation.
Built-in advice works from local game logic. If you choose online Genci, it uses your own Google AI key for more conversational help.
Autosaves, cloud conflict handling, save migration and bounded history systems protect the kind of game measured in years.
Promo Wrestling World is available now for Windows.
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