These shipped in the latest Early Access build, with the Steam build submitted for Valve review. The full sim layer for booking depth, business management, dynasty history, and the world map is now in the game.
01
Match Engine v2
Deeper in-match storytelling. Momentum shifts, signature spots, finisher kickouts, false finishes, and per-segment narrative beats that read like a real radio broadcast — by the end of the match, you can explain why it ended the way it did.
02
Wrestler Personality v2
Ego, loyalty, work ethic, drive, and personality traits now drive every interaction — locker-room behavior, contract talks, storyline buy-in, and match narration flavor. Worker cards now read "Arrogant" or "Workhorse" instead of bare numbers.
03
Backstage Politics
Locker-room leaders nudge morale up, troublemakers drag it down, and the Roster screen now shows "Locker Leader" and "Troublemaker" badges so you can see who's shaping your backstage in real time.
04
Tag Team Chemistry
Tag teams grow chemistry when booked together regularly and lose it when neglected. The longer two workers tag, the tighter the team — drift apart and you'll need to rebuild it. Visible on the Stables screen and Backstage Report.
05
Merchandising System
Per-worker merch lines with real demand pressure — overexposure dilutes the whole catalog, stale lines decay if the worker hasn't grown, hot workers ride momentum, recent TV exposure boosts demand.
06
Multiple Simultaneous TV Deals
Layer regional and streaming deals on top of your flagship contract. Built-in conflict detection refuses obviously broken signups — same network twice, same time slot, exclusivity overlap, same show on two networks.
07
Cross-Promotion Supershows
Inter-promotion mega-events with shared talent pools, payout splits, and partner-protection rules. You can't pin protected partner talent or trade their titles without explicit approval — and the partner's relationship with you determines whether they say yes.
08
Dynasty Documentary Mode
Every dynasty event scored for historical importance. Auto-generated retrospectives walk back through the moments that mattered — title changes, betrayals, debuts, HOF inductions, the rise and fall of stables. Live as a new Documentary tab inside Dynasty.
09
Cinematic Moments
Title changes, betrayals, debuts, and Hall-of-Fame inductions get special presentation. Per-event scoring and same-worker dedupe means only the moments that actually matter get the cinematic treatment.
10
Tutorial Scenarios
Scenario-based onboarding built into the actual UI. The first-run tutorial walks new players through a real weekly loop — read the dashboard, book a show, glance at the roster, run the show, read the consequences.
11
In-Game Encyclopedia
Searchable help with concise entries for every screen, stat, mechanic, era, and system. Partial-term tolerance and synonym handling — search "happiness" and find Morale, search "pop" and find Popularity. Reachable from the Help modal anywhere in-game.