Full show booking
Weekly TV, major events, matches, promos, angles, story beats, Match Lab, Quick Fill and Smart Book.
Broadcast brings a new presentation to the game and World Editor, with Classic still available. Here's the current feature overview, the latest presentation work, and the longer-term direction.
Promo Wrestling World is already a full single-player management sandbox. These are the major pieces currently in the build.
Weekly TV, major events, matches, promos, angles, story beats, Match Lab, Quick Fill and Smart Book.
Planned feuds live beside story leads created by crowd reactions, results, injuries and company events.
Careers, contracts, morale, fatigue, chemistry, politics, managers, teams, stables and real staff effects.
Television, sponsors, ticket demand, production, realistic venue economics, PPV campaigns and financial pressure.
Rivals, TV wars, trades, loans, raids, working agreements, supershows, acquisitions and company growth or collapse.
Take scheduled shows into new regions with real travel, deposits, staffing, insurance and market consequences.
Build from almost nothing or draft a new wrestling world before the save begins.
In-house and invitational tournaments with several formats, scheduling, history and world-news coverage.
Broadcast presentation, sound, producer calls, historical commentary and an optional experimental booth mic.
Hometowns, strongholds, hostile crowds, famous upsets, local reactions and venue attendance records.
Record Book, awards, milestones, Hall of Fame, draft history, timeline and documentary recaps.
Deep editing for promotions, people, titles, markets, venues, media, relationships, match types and world packs.
A consistent new presentation for the game and World Editor, alongside ongoing usability improvements.
Arena-inspired screens, clearer page layouts, prominent wrestler artwork and a consistent visual language across the game.
Broadcast now carries into the editing workspace, including People, with Classic remaining available.
The entire Continue career card is clickable, with the saved promotion and career summary together on the Start screen.
A more compact card, faster multi-person booking, clearer problems, a useful Booker's Desk and less vertical scrolling.
Hype, economics, production, readiness, titles and card planning now work as one campaign instead of scattered panels.
Bells, themes, crowd movement, near falls, title-change presentation, smarter announcers and voice producer controls.
Real events - a losing streak, a surprise crowd favorite, backstage friction - show up as story opportunities instead of getting buried in your inbox.
Cities and venues now keep meaningful history while capacity, cost, demand and revenue behave more realistically.
Crash protection, post-show recovery, cloud save safety and long-session testing, so a save measured in years stays safe.
Balance, usability and performance remain priorities. These areas describe the direction of continued work, not a dated release schedule.
Continue refining the different pressures of owning a promotion, handling the booking and building a company from the ground up.
Buying another promotion and deciding what it becomes, hiring a front office you can trust with real authority, and money problems that come with actual choices - lenders calling, investors making demands, networks losing patience.
Keep improving editor usability, custom-world workflows and the clarity of career rule settings.
Story frequency, rival behavior, financial pressure, roster use, venue demand and the problems that only show up after years of play.
More commentary variety, better crowd audio and continued work on the booth microphone.
Long simulations, save and reload testing, packaged-build checks and performance work stay permanent gates on every update.
The plan changes when players find something confusing, weak or broken. I will keep updating this page, but I will not pretend every idea has a guaranteed date before it survives real playtesting.
The full sandbox is playable today, and every update is built around making the long save deeper and easier to run.
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